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Answer by ClandestineMan

I am having the same issues. We had no problems with the 2.6 unity, but sense the upgrade to Unity 3, we have not been able to connect to the Unity hosted Master Server or ours. One of our network guys...

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Answer by ClandestineMan

Master Server info: 72.52.207.14:23466

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Answer by ClandestineMan

To answer your first question about the "case ConnectionTesterStatus.NATpunchthroughAddressRestrictedCone:" line... it actually is running code. Its running the code below it. So in the case of the...

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Answer by ClandestineMan

Start in your base class is not public so when you extend the class start is hidden. You will have to implement a new Start method and call base.Start(). That is what we do on our project. I am also...

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Answer by ClandestineMan

I get this error as well. But I only see it when I have the profiler up and the game scene window up in the editor as I am running the game. If I close one of them, the error goes away. I believe the...

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Answer by ClandestineMan

I am having the same issues. We had no problems with the 2.6 unity, but sense the upgrade to Unity 3, we have not been able to connect to the Unity hosted Master Server or ours. One of our network guys...

View Article

Answer by ClandestineMan

Master Server info: 72.52.207.14:23466

View Article

Answer by ClandestineMan

To answer your first question about the "case ConnectionTesterStatus.NATpunchthroughAddressRestrictedCone:" line... it actually is running code. Its running the code below it. So in the case of the...

View Article


Answer by ClandestineMan

Start in your base class is not public so when you extend the class start is hidden. You will have to implement a new Start method and call base.Start(). That is what we do on our project. I am also...

View Article


Answer by ClandestineMan

I get this error as well. But I only see it when I have the profiler up and the game scene window up in the editor as I am running the game. If I close one of them, the error goes away. I believe the...

View Article
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