Answer by ClandestineMan
I am having the same issues. We had no problems with the 2.6 unity, but sense the upgrade to Unity 3, we have not been able to connect to the Unity hosted Master Server or ours. One of our network guys...
View ArticleAnswer by ClandestineMan
To answer your first question about the "case ConnectionTesterStatus.NATpunchthroughAddressRestrictedCone:" line... it actually is running code. Its running the code below it. So in the case of the...
View ArticleAnswer by ClandestineMan
Start in your base class is not public so when you extend the class start is hidden. You will have to implement a new Start method and call base.Start(). That is what we do on our project. I am also...
View ArticleAnswer by ClandestineMan
I get this error as well. But I only see it when I have the profiler up and the game scene window up in the editor as I am running the game. If I close one of them, the error goes away. I believe the...
View ArticleAnswer by ClandestineMan
I am having the same issues. We had no problems with the 2.6 unity, but sense the upgrade to Unity 3, we have not been able to connect to the Unity hosted Master Server or ours. One of our network guys...
View ArticleAnswer by ClandestineMan
To answer your first question about the "case ConnectionTesterStatus.NATpunchthroughAddressRestrictedCone:" line... it actually is running code. Its running the code below it. So in the case of the...
View ArticleAnswer by ClandestineMan
Start in your base class is not public so when you extend the class start is hidden. You will have to implement a new Start method and call base.Start(). That is what we do on our project. I am also...
View ArticleAnswer by ClandestineMan
I get this error as well. But I only see it when I have the profiler up and the game scene window up in the editor as I am running the game. If I close one of them, the error goes away. I believe the...
View Article
More Pages to Explore .....